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SMG-Decomp
A decompilation of Super Mario Galaxy 1
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This is the complete list of members for FloaterFloatingForce, including all inherited members.
| _14 (defined in MapPartsFunction) | MapPartsFunction | |
| _18 (defined in FloaterFloatingForce) | FloaterFloatingForce | |
| _1C (defined in FloaterFloatingForce) | FloaterFloatingForce | |
| _28 (defined in FloaterFloatingForce) | FloaterFloatingForce | |
| calcAnim() (defined in NameObj) | NameObj | virtual |
| calcViewAndEntry() (defined in NameObj) | NameObj | virtual |
| control() (defined in MapPartsFunction) | MapPartsFunction | inlinevirtual |
| draw() const | NameObj | virtual |
| end() (defined in MapPartsFunction) | MapPartsFunction | inlinevirtual |
| executeMovement() (defined in NameObj) | NameObj | |
| FloaterFloatingForce(LiveActor *, const char *) (defined in FloaterFloatingForce) | FloaterFloatingForce | |
| getCurrentVelocity() const (defined in FloaterFloatingForce) | FloaterFloatingForce | virtual |
| getStep() const (defined in MapPartsFunction) | MapPartsFunction | |
| init(const JMapInfoIter &) | FloaterFloatingForce | virtual |
| initAfterPlacement() (defined in NameObj) | NameObj | virtual |
| initNerve(const Nerve *) (defined in MapPartsFunction) | MapPartsFunction | |
| initWithoutIter() | NameObj | |
| isFirstStep() const (defined in MapPartsFunction) | MapPartsFunction | |
| isNerve(const Nerve *) const (defined in MapPartsFunction) | MapPartsFunction | |
| isStep(s32) const (defined in MapPartsFunction) | MapPartsFunction | |
| isWorking() const (defined in MapPartsFunction) | MapPartsFunction | inlinevirtual |
| MapPartsFunction(LiveActor *, const char *) (defined in MapPartsFunction) | MapPartsFunction | |
| mExecutorIdx | NameObj | |
| mFlags | NameObj | |
| mHost (defined in MapPartsFunction) | MapPartsFunction | |
| mMoveCondition (defined in FloaterFloatingForce) | FloaterFloatingForce | |
| mName | NameObj | |
| movement() (defined in MapPartsFunction) | MapPartsFunction | virtual |
| mSpine (defined in MapPartsFunction) | MapPartsFunction | |
| NameObj(const char *pName) | NameObj | |
| receiveMsg(u32) (defined in MapPartsFunction) | MapPartsFunction | inlinevirtual |
| requestResume() (defined in NameObj) | NameObj | |
| requestSuspend() (defined in NameObj) | NameObj | |
| sendMsgToHost(u32) (defined in MapPartsFunction) | MapPartsFunction | |
| setName(const char *pName) | NameObj | |
| setNerve(const Nerve *) (defined in MapPartsFunction) | MapPartsFunction | |
| start() (defined in FloaterFloatingForce) | FloaterFloatingForce | virtual |
| syncWithFlags() (defined in NameObj) | NameObj | |
| updateHostTrans(TVec3f *) const (defined in FloaterFloatingForce) | FloaterFloatingForce | inlinevirtual |
| updateHostVelocity(TVec3f *) const (defined in FloaterFloatingForce) | FloaterFloatingForce | inlinevirtual |
| ~FloaterFloatingForce() (defined in FloaterFloatingForce) | FloaterFloatingForce | virtual |
| ~MapPartsFunction() (defined in MapPartsFunction) | MapPartsFunction | inlinevirtual |
| ~NameObj() (defined in NameObj) | NameObj | virtual |