SMG-Decomp
A decompilation of Super Mario Galaxy 1
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IconAButton Member List

This is the complete list of members for IconAButton, including all inherited members.

appear() (defined in LayoutActor)LayoutActorvirtual
calcAnim() (defined in LayoutActor)LayoutActorvirtual
calcViewAndEntry() (defined in NameObj)NameObjvirtual
control() (defined in IconAButton)IconAButtonvirtual
draw() constLayoutActorvirtual
executeMovement() (defined in NameObj)NameObj
exeOpen() (defined in IconAButton)IconAButton
exeTerm() (defined in IconAButton)IconAButton
exeWait() (defined in IconAButton)IconAButtoninline
getLayoutManager() const (defined in LayoutActor)LayoutActor
getNerveStep() const (defined in LayoutActor)LayoutActor
getTrans() const (defined in LayoutActor)LayoutActor
IconAButton(bool, bool) (defined in IconAButton)IconAButton
init(const JMapInfoIter &)IconAButtonvirtual
initAfterPlacement() (defined in NameObj)NameObjvirtual
initEffectKeeper(int, const char *, const EffectSystem *) (defined in LayoutActor)LayoutActor
initLayoutManager(const char *, u32) (defined in LayoutActor)LayoutActor
initLayoutManagerNoConvertFilename(const char *, u32) (defined in LayoutActor)LayoutActor
initLayoutManagerWithTextBoxBufferLength(const char *, u32, u32) (defined in LayoutActor)LayoutActor
initNerve(const Nerve *) (defined in LayoutActor)LayoutActor
initPointingTarget(int) (defined in LayoutActor)LayoutActor
initWithoutIter()NameObj
isNerve(const Nerve *) const (defined in LayoutActor)LayoutActor
isOpen() (defined in IconAButton)IconAButton
isWait() (defined in IconAButton)IconAButton
kill() (defined in LayoutActor)LayoutActorvirtual
LayoutActor(const char *, bool) (defined in LayoutActor)LayoutActor
mExecutorIdxNameObj
mFlags (defined in LayoutActor)LayoutActor
mFollowActor (defined in IconAButton)IconAButton
mFollowPane (defined in IconAButton)IconAButton
mFollowPos (defined in IconAButton)IconAButton
mManager (defined in LayoutActor)LayoutActor
mNameNameObj
movement() (defined in LayoutActor)LayoutActorvirtual
mPaneEffectKeeper (defined in LayoutActor)LayoutActor
mSpine (defined in LayoutActor)LayoutActor
mStarPointerTargetKeeper (defined in LayoutActor)LayoutActor
NameObj(const char *pName)NameObj
openWithoutMessage() (defined in IconAButton)IconAButton
openWithRead() (defined in IconAButton)IconAButton
openWithTalk() (defined in IconAButton)IconAButton
openWithTurn() (defined in IconAButton)IconAButton
requestResume() (defined in NameObj)NameObj
requestSuspend() (defined in NameObj)NameObj
setFollowActorPane(LayoutActor *, const char *) (defined in IconAButton)IconAButton
setName(const char *pName)NameObj
setNerve(const Nerve *) const (defined in LayoutActor)LayoutActor
setTrans(const TVec2f &) (defined in LayoutActor)LayoutActor
syncWithFlags() (defined in NameObj)NameObj
term() (defined in IconAButton)IconAButton
updateFollowPos() (defined in IconAButton)IconAButton
updateSpine() (defined in LayoutActor)LayoutActor
~IconAButton() (defined in IconAButton)IconAButtonvirtual
~LayoutActor() (defined in LayoutActor)LayoutActorinlinevirtual
~NameObj() (defined in NameObj)NameObjvirtual