SMG-Decomp
A decompilation of Super Mario Galaxy 1
Loading...
Searching...
No Matches
MiiFacePartsHolder Member List

This is the complete list of members for MiiFacePartsHolder, including all inherited members.

_30 (defined in MiiFacePartsHolder)MiiFacePartsHolder
_34 (defined in MiiFacePartsHolder)MiiFacePartsHolder
_C (defined in NameObjGroup)NameObjGroup
appearAll() (defined in LiveActorGroup)LiveActorGroup
calcAnim() (defined in NameObj)NameObjvirtual
calcViewAndEntry() (defined in NameObj)NameObjvirtual
draw() constNameObjvirtual
executeMovement() (defined in NameObj)NameObj
getActor(int) const (defined in LiveActorGroup)LiveActorGroup
getDeadActor() const (defined in LiveActorGroup)LiveActorGroup
getLivingActorNum() const (defined in LiveActorGroup)LiveActorGroup
init(const JMapInfoIter &rIter)NameObjvirtual
initAfterPlacement() (defined in NameObj)NameObjvirtual
initObjArray(int) (defined in NameObjGroup)NameObjGroup
initWithoutIter()NameObj
killAll() (defined in LiveActorGroup)LiveActorGroup
LiveActorGroup(const char *, int) (defined in LiveActorGroup)LiveActorGroup
mExecutorIdxNameObj
mFlagsNameObj
MiiFacePartsHolder(int) (defined in MiiFacePartsHolder)MiiFacePartsHolder
mNameNameObj
mObjectCount (defined in NameObjGroup)NameObjGroup
mObjects (defined in NameObjGroup)NameObjGroup
movement() (defined in NameObj)NameObjvirtual
NameObj(const char *pName)NameObj
NameObjGroup(const char *, int) (defined in NameObjGroup)NameObjGroup
pauseOffAll() const (defined in NameObjGroup)NameObjGroup
registerActor(LiveActor *) (defined in LiveActorGroup)LiveActorGroup
registerObj(NameObj *) (defined in NameObjGroup)NameObjGroup
requestResume() (defined in NameObj)NameObj
requestSuspend() (defined in NameObj)NameObj
setName(const char *pName)NameObj
syncWithFlags() (defined in NameObj)NameObj
~LiveActorGroup() (defined in LiveActorGroup)LiveActorGroupinlinevirtual
~NameObj() (defined in NameObj)NameObjvirtual
~NameObjGroup() (defined in NameObjGroup)NameObjGroupvirtual