SMG-Decomp
A decompilation of Super Mario Galaxy 1
Loading...
Searching...
No Matches
SkeletalFishGuardHolder Member List

This is the complete list of members for SkeletalFishGuardHolder, including all inherited members.

_1C (defined in SkeletalFishGuardHolder)SkeletalFishGuardHolder
_20 (defined in SkeletalFishGuardHolder)SkeletalFishGuardHolder
appearGuard(s32, s32) (defined in SkeletalFishGuardHolder)SkeletalFishGuardHolder
calcAnim() (defined in NameObj)NameObjvirtual
calcViewAndEntry() (defined in NameObj)NameObjvirtual
checkDistanceAndAppear(s32) (defined in SkeletalFishGuardHolder)SkeletalFishGuardHolder
checkRailChangedAndReset() (defined in SkeletalFishGuardHolder)SkeletalFishGuardHolder
countAppearableGuard() const (defined in SkeletalFishGuardHolder)SkeletalFishGuardHolder
countGuardAlive() const (defined in SkeletalFishGuardHolder)SkeletalFishGuardHolder
createAndInitGuard() (defined in SkeletalFishGuardHolder)SkeletalFishGuardHolder
draw() constNameObjvirtual
executeMovement() (defined in NameObj)NameObj
forceAppearAll() (defined in SkeletalFishGuardHolder)SkeletalFishGuardHolder
forceKillAll() (defined in SkeletalFishGuardHolder)SkeletalFishGuardHolder
init(const JMapInfoIter &rIter)NameObjvirtual
initAfterPlacement() (defined in NameObj)NameObjvirtual
initWithoutIter()NameObj
invalidate() (defined in SkeletalFishGuardHolder)SkeletalFishGuardHolder
killAll() (defined in SkeletalFishGuardHolder)SkeletalFishGuardHolder
mBossRail (defined in SkeletalFishGuardHolder)SkeletalFishGuardHolder
mExecutorIdxNameObj
mFishBoss (defined in SkeletalFishGuardHolder)SkeletalFishGuardHolder
mFlagsNameObj
mGuards (defined in SkeletalFishGuardHolder)SkeletalFishGuardHolder
mNameNameObj
mNumGuards (defined in SkeletalFishGuardHolder)SkeletalFishGuardHolder
movement() (defined in SkeletalFishGuardHolder)SkeletalFishGuardHoldervirtual
NameObj(const char *pName)NameObj
notifyAttack(SkeletalFishGuard *) (defined in SkeletalFishGuardHolder)SkeletalFishGuardHolder
requestResume() (defined in NameObj)NameObj
requestSuspend() (defined in NameObj)NameObj
setName(const char *pName)NameObj
SkeletalFishGuardHolder(SkeletalFishBoss *, s32, const char *) (defined in SkeletalFishGuardHolder)SkeletalFishGuardHolder
syncWithFlags() (defined in NameObj)NameObj
validate() (defined in SkeletalFishGuardHolder)SkeletalFishGuardHolder
~NameObj() (defined in NameObj)NameObjvirtual
~SkeletalFishGuardHolder() (defined in SkeletalFishGuardHolder)SkeletalFishGuardHoldervirtual