SMG-Decomp
A decompilation of Super Mario Galaxy 1
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StarPieceCounter Member List

This is the complete list of members for StarPieceCounter, including all inherited members.

_24 (defined in StarPieceCounter)StarPieceCounter
_28 (defined in StarPieceCounter)StarPieceCounter
_3C (defined in StarPieceCounter)StarPieceCounter
_40 (defined in StarPieceCounter)StarPieceCounter
appear() (defined in StarPieceCounter)StarPieceCountervirtual
calcAnim() (defined in LayoutActor)LayoutActorvirtual
calcViewAndEntry() (defined in NameObj)NameObjvirtual
control() (defined in StarPieceCounter)StarPieceCountervirtual
disappear(bool) (defined in StarPieceCounter)StarPieceCounter
draw() constLayoutActorvirtual
exeAppear() (defined in StarPieceCounter)StarPieceCounter
executeMovement() (defined in NameObj)NameObj
exeDisappear() (defined in StarPieceCounter)StarPieceCounter
exeHide() (defined in StarPieceCounter)StarPieceCounter
exeWait() (defined in StarPieceCounter)StarPieceCounter
forceAppear(bool) (defined in StarPieceCounter)StarPieceCounter
forceSync() (defined in StarPieceCounter)StarPieceCounter
getLayoutManager() const (defined in LayoutActor)LayoutActor
getNerveStep() const (defined in LayoutActor)LayoutActor
getTrans() const (defined in LayoutActor)LayoutActor
init(const JMapInfoIter &)StarPieceCountervirtual
initAfterPlacement() (defined in NameObj)NameObjvirtual
initEffectKeeper(int, const char *, const EffectSystem *) (defined in LayoutActor)LayoutActor
initLayoutManager(const char *, u32) (defined in LayoutActor)LayoutActor
initLayoutManagerNoConvertFilename(const char *, u32) (defined in LayoutActor)LayoutActor
initLayoutManagerWithTextBoxBufferLength(const char *, u32, u32) (defined in LayoutActor)LayoutActor
initNerve(const Nerve *) (defined in LayoutActor)LayoutActor
initPointingTarget(int) (defined in LayoutActor)LayoutActor
initWithoutIter()NameObj
isDispCenter() const (defined in StarPieceCounter)StarPieceCounter
isNerve(const Nerve *) const (defined in LayoutActor)LayoutActor
isValidAppearSituation() const (defined in StarPieceCounter)StarPieceCounter
isWait() const (defined in StarPieceCounter)StarPieceCounter
kill() (defined in LayoutActor)LayoutActorvirtual
LayoutActor(const char *, bool) (defined in LayoutActor)LayoutActor
mAppearer (defined in StarPieceCounter)StarPieceCounter
mExecutorIdxNameObj
mFlags (defined in LayoutActor)LayoutActor
mFollowPos (defined in StarPieceCounter)StarPieceCounter
mManager (defined in LayoutActor)LayoutActor
mNameNameObj
movement() (defined in LayoutActor)LayoutActorvirtual
mPaneEffectKeeper (defined in LayoutActor)LayoutActor
mPaneRumbler (defined in StarPieceCounter)StarPieceCounter
mSpine (defined in LayoutActor)LayoutActor
mStarPieceNum (defined in StarPieceCounter)StarPieceCounter
mStarPointerTargetKeeper (defined in LayoutActor)LayoutActor
NameObj(const char *pName)NameObj
requestResume() (defined in NameObj)NameObj
requestSuspend() (defined in NameObj)NameObj
setName(const char *pName)NameObj
setNerve(const Nerve *) const (defined in LayoutActor)LayoutActor
setTrans(const TVec2f &) (defined in LayoutActor)LayoutActor
StarPieceCounter(const char *) (defined in StarPieceCounter)StarPieceCounter
syncWithFlags() (defined in NameObj)NameObj
tryChangeModeTicoEat(int) (defined in StarPieceCounter)StarPieceCounter
tryOffModeTicoEat() (defined in StarPieceCounter)StarPieceCounter
tryOnModeTicoEat(bool) (defined in StarPieceCounter)StarPieceCounter
updateCounter() (defined in StarPieceCounter)StarPieceCounter
updateCounterValue() (defined in StarPieceCounter)StarPieceCounter
updateSpine() (defined in LayoutActor)LayoutActor
~LayoutActor() (defined in LayoutActor)LayoutActorinlinevirtual
~NameObj() (defined in NameObj)NameObjvirtual
~StarPieceCounter() (defined in StarPieceCounter)StarPieceCountervirtual