SMG-Decomp
A decompilation of Super Mario Galaxy 1
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StopSceneController Member List

This is the complete list of members for StopSceneController, including all inherited members.

_10 (defined in StopSceneController)StopSceneController
calcAnim() (defined in NameObj)NameObjvirtual
calcViewAndEntry() (defined in NameObj)NameObjvirtual
draw() constNameObjvirtual
executeMovement() (defined in NameObj)NameObj
init(const JMapInfoIter &rIter)NameObjvirtual
initAfterPlacement() (defined in NameObj)NameObjvirtual
initWithoutIter()NameObj
isSceneStopped() const (defined in StopSceneController)StopSceneController
mDelayRequests (defined in StopSceneController)StopSceneController
mExecutorIdxNameObj
mFlagsNameObj
mNameNameObj
movement() (defined in StopSceneController)StopSceneControllervirtual
NameObj(const char *pName)NameObj
requestResume() (defined in NameObj)NameObj
requestStopScene(s32) (defined in StopSceneController)StopSceneController
requestStopSceneDelay(s32, s32) (defined in StopSceneController)StopSceneController
requestSuspend() (defined in NameObj)NameObj
setName(const char *pName)NameObj
StopSceneController() (defined in StopSceneController)StopSceneController
syncWithFlags() (defined in NameObj)NameObj
~NameObj() (defined in NameObj)NameObjvirtual
~StopSceneController() (defined in StopSceneController)StopSceneControllervirtual