SMG-Decomp
A decompilation of Super Mario Galaxy 1
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BloomArea.hpp
1#pragma once
2
3#include "Game/AreaObj/ImageEffectArea.hpp"
4
5class BloomArea : public ImageEffectArea {
6public:
7 BloomArea(int, const char *);
8 virtual ~BloomArea();
9
10 virtual void init(const JMapInfoIter &);
11 virtual const char *getManagerName() const;
12
13 u8 _40;
14 u8 _41;
15 u8 _42[2];
16 s32 _44;
17 s32 _48;
18};
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
Definition BloomArea.cpp:16