1#include "Game/MapObj/CircleCoinGroup.hpp"
4CircleCoinGroup::CircleCoinGroup(
const char *pName) :
CoinGroup(pName) {
8void CircleCoinGroup::initCoinArray(
const JMapInfoIter &rIter) {
9 MR::getJMapInfoArg2NoInit(rIter, &mCoinRadius);
10 MR::initDefaultPos(
this, rIter);
16 NameObj* createCircleCoinGroup(
const char *pName) {
21 NameObj* createCirclePurpleCoinGroup(
const char *pName) {
23 group->mIsPurpleCoinGroup =
true;
28CircleCoinGroup::~CircleCoinGroup() {
32const char* CircleCoinGroup::getCoinName()
const {
33 return mIsPurpleCoinGroup ?
"パープルコイン(円形配置)" :
"コイン(円形配置)";
The most basic form of an object.