3#include "Game/LiveActor/LiveActor.hpp"
4#include "Game/MapObj/DummyDisplayModel.hpp"
12 virtual void initAfterPlacement();
20 void initModel(
const char *);
21 void tryOnSwitchDead();
42 bool mIsBreakObjVisible;
49namespace NrvCrystalCage {
50 NERVE(CrystalCageNrvWait);
51 NERVE(CrystalCageNrvBreak);
52 NERVE(CrystalCageNrvBreakAfter);
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
The basis of a drawable actor that can contain states (see: Nerve)