SMG-Decomp
A decompilation of Super Mario Galaxy 1
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DemoCastGroup.hpp
1#pragma once
2
3#include "Game/NameObj/NameObj.hpp"
4#include "Game/LiveActor/LiveActorGroup.hpp"
5#include "Game/Util.hpp"
6
7class LiveActor;
8
9class DemoCastGroup : public NameObj {
10public:
11 DemoCastGroup(const char *);
12
13 virtual ~DemoCastGroup();
14
15 virtual void init(const JMapInfoIter &);
16 virtual bool tryRegisterDemoActor(LiveActor *, const JMapInfoIter &, const JMapIdInfo &);
17 virtual bool tryRegisterDemoActor(LiveActor *, const char *, const JMapInfoIter &);
18 virtual void registerDemoActor(LiveActor *, const JMapInfoIter &);
19
20 JMapIdInfo* mInfo; // _C
21 LiveActorGroup* mGroup; // _10
22};
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
The basis of a drawable actor that can contain states (see: Nerve)
Definition LiveActor.hpp:24
The most basic form of an object.
Definition NameObj.hpp:11