SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Demo
DemoCastGroupHolder.hpp
1
#pragma once
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#include "Game/NameObj/NameObjGroup.hpp"
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#include "Game/Demo/DemoCastGroup.hpp"
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#include "Game/Util.hpp"
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class
DemoCastGroupHolder
:
public
NameObjGroup
{
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public
:
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DemoCastGroupHolder
();
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virtual
~DemoCastGroupHolder
();
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bool
tryRegisterDemoActor(
LiveActor
*,
const
JMapInfoIter
&,
const
JMapIdInfo
&)
const
;
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bool
tryRegisterDemoActor(
LiveActor
*,
const
char
*,
const
JMapInfoIter
&)
const
;
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DemoCastGroup
* getCastGroup(
int
)
const
;
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DemoCastGroup
* findCastGroup(
const
char
*)
const
;
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};
DemoCastGroupHolder
Definition
DemoCastGroupHolder.hpp:7
DemoCastGroup
Definition
DemoCastGroup.hpp:9
JMapIdInfo
Definition
JMapIdInfo.hpp:6
JMapInfoIter
Definition
JMapInfo.hpp:16
LiveActor
The basis of a drawable actor that can contain states (see: Nerve)
Definition
LiveActor.hpp:24
NameObjGroup
Class that can contain multiple NameObj instances stored in a group.
Definition
NameObjGroup.hpp:6
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