SMG-Decomp
A decompilation of Super Mario Galaxy 1
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DemoCastGroupHolder.hpp
1#pragma once
2
3#include "Game/NameObj/NameObjGroup.hpp"
4#include "Game/Demo/DemoCastGroup.hpp"
5#include "Game/Util.hpp"
6
8public:
10
11 virtual ~DemoCastGroupHolder();
12
13 bool tryRegisterDemoActor(LiveActor *, const JMapInfoIter &, const JMapIdInfo &) const;
14 bool tryRegisterDemoActor(LiveActor *, const char *, const JMapInfoIter &) const;
15 DemoCastGroup* getCastGroup(int) const;
16 DemoCastGroup* findCastGroup(const char *) const;
17};
The basis of a drawable actor that can contain states (see: Nerve)
Definition LiveActor.hpp:24
Class that can contain multiple NameObj instances stored in a group.