SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
MapObj
FirePressureBulletHolder.hpp
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#pragma once
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#include "Game/NameObj/NameObj.hpp"
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#include "Game/MapObj/FirePressureBullet.hpp"
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class
FirePressureBulletHolder
:
public
NameObj
{
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public
:
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FirePressureBulletHolder
(
const
char
*);
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virtual
~FirePressureBulletHolder
();
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virtual
void
init
(
const
JMapInfoIter
&);
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FirePressureBullet
* callEmptyBullet();
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FirePressureBullet
* mBullets[0x8];
// _C
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};
FirePressureBulletHolder
Definition
FirePressureBulletHolder.hpp:6
FirePressureBulletHolder::init
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
Definition
FirePressureBulletHolder.cpp:21
FirePressureBullet
Definition
FirePressureBullet.hpp:5
JMapInfoIter
Definition
JMapInfo.hpp:16
NameObj
The most basic form of an object.
Definition
NameObj.hpp:11
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