SMG-Decomp
A decompilation of Super Mario Galaxy 1
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FirePressureBulletHolder.hpp
1#pragma once
2
3#include "Game/NameObj/NameObj.hpp"
4#include "Game/MapObj/FirePressureBullet.hpp"
5
7public:
8 FirePressureBulletHolder(const char *);
9
11 virtual void init(const JMapInfoIter &);
12
13 FirePressureBullet* callEmptyBullet();
14
15 FirePressureBullet* mBullets[0x8]; // _C
16};
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
The most basic form of an object.
Definition NameObj.hpp:11