3#include "Game/Gravity.hpp"
4#include "Game/Util.hpp"
7 mGravity = pGravityObj->getGravity();
10void GraviryFollower::setGravityFollowHost(
const NameObj *pHost) {
11 mGravity->mHost = pHost;
14void GraviryFollower::update() {
17 if (MR::isDead(pFollowTarget) || MR::isClipped(pFollowTarget) || !isValid()) {
18 mGravity->mValidFollower =
false;
22 calcFollowMatrix(&followMtx);
24 mGravity->updateMtx(followMtx);
25 mGravity->mValidFollower =
true;
31 if (!MR::isValidFollowID(rIter)) {
The most basic form of an object.