SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Gravity
GraviryFollower.hpp
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#pragma once
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#include "Game/NameObj/NameObj.hpp"
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#include "Game/Util/BaseMatrixFollowTargetHolder.hpp"
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class
GlobalGravityObj
;
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class
GraviryFollower
:
public
BaseMatrixFollower
{
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public
:
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GraviryFollower
(
GlobalGravityObj
*pGravityObj,
const
JMapInfoIter
&rIter);
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virtual
void
setGravityFollowHost(
const
NameObj
*pHost);
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virtual
void
update();
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PlanetGravity
* mGravity;
// _14
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};
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namespace
MR {
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bool
addBaseMatrixFollowerGravity(
GlobalGravityObj
*pGravityObj,
const
JMapInfoIter
&rIter);
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};
BaseMatrixFollower
Definition
BaseMatrixFollowTargetHolder.hpp:28
GlobalGravityObj
Definition
GlobalGravityObj.hpp:6
GraviryFollower
Definition
GraviryFollower.hpp:8
JMapInfoIter
Definition
JMapInfo.hpp:16
NameObj
The most basic form of an object.
Definition
NameObj.hpp:11
PlanetGravity
Definition
PlanetGravity.hpp:18
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