SMG-Decomp
A decompilation of Super Mario Galaxy 1
Loading...
Searching...
No Matches
GraviryFollower.hpp
1#pragma once
2
3#include "Game/NameObj/NameObj.hpp"
4#include "Game/Util/BaseMatrixFollowTargetHolder.hpp"
5
7
9public:
10 GraviryFollower(GlobalGravityObj *pGravityObj, const JMapInfoIter &rIter);
11
12 virtual void setGravityFollowHost(const NameObj *pHost);
13 virtual void update();
14
15 PlanetGravity* mGravity; // _14
16};
17
18namespace MR {
19 bool addBaseMatrixFollowerGravity(GlobalGravityObj *pGravityObj, const JMapInfoIter &rIter);
20};
The most basic form of an object.
Definition NameObj.hpp:11