1#include "Game/Player/GroupChecker.hpp"
3GroupChecker::GroupChecker(
const char *pName, u32 a2) :
NameObj(pName)
8void GroupChecker::initAfterPlacement()
13void GroupChecker::add(
const NameObj *pObj)
15 const char *name = pObj->
mName;
16 u32 hashCode = MR::getHashCode(name);
17 mHashTable->add(name, 0,
true);
26GroupChecker::~GroupChecker() {}
28GroupCheckManager::~GroupCheckManager() {}
30GroupCheckManager::GroupCheckManager(
const char *pName) :
NameObj(pName)
32 mShellSearchGroup =
new GroupChecker(
"カメサーチ対象物グループ", 0x20);
33 mSpinningBoxSearchGroup =
new GroupChecker(
"スピニングボックス反射グループ", 0x8);
The most basic form of an object.
const char * mName
A string to identify the NameObj.