3#include "Game/MapObj/MapPartsFunction.hpp"
4#include "Game/Util/PostureHolder.hpp"
14 virtual s32 receiveMsg(u32);
16 void storeCurrentPosture();
29namespace NrvMapPartsAppearController {
31 NERVE(HostTypeDisappear);
The basis of a drawable actor that can contain states (see: Nerve)
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.