3#include "Game/LiveActor/Nerve.hpp"
4#include "Game/MapObj/MapPartsFunction.hpp"
5#include "Game/Util/SpringValue.hpp"
6#include <JSystem/JGeometry/TVec.hpp>
12 void addSpringVelocity(f32);
13 void setSpringBaseValue(f32);
29 void setObjectName(
const char *);
32 void updateVelocity();
33 void updateVelocitySpring();
42 const char* mObjectName;
57namespace NrvMapPartsFloatingForce {
60 NERVE(HostTypeMoveSpring);
61 NERVE(HostTypeMoveReturn);
The basis of a drawable actor that can contain states (see: Nerve)
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.