SMG-Decomp
A decompilation of Super Mario Galaxy 1
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MapPartsRailGuideHolder.hpp
1#pragma once
2
3#include "Game/NameObj/NameObj.hpp"
4#include "Game/MapObj/MapPartsRailGuideDrawer.hpp"
5
6class LiveActor;
7
9public:
11
13 virtual void init(const JMapInfoIter &);
14
15 MapPartsRailGuideDrawer* createRailGuide(LiveActor *, const char *, const JMapInfoIter &);
16 MapPartsRailGuideDrawer* find(s32);
17
18 MapPartsRailGuideDrawer* mDrawers[0x40]; // _C
19 s32 mNumRailGuides; // _10C
20};
The basis of a drawable actor that can contain states (see: Nerve)
Definition LiveActor.hpp:24
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
The most basic form of an object.
Definition NameObj.hpp:11