SMG-Decomp
A decompilation of Super Mario Galaxy 1
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MarioHolder.hpp
1#pragma once
2
3#include "Game/NameObj/NameObj.hpp"
4
5class MarioActor;
6
8public:
11
12 void setMarioActor(MarioActor *actor);
13 MarioActor *getMarioActor() const;
14
15 MarioActor *mActor;
16};
17
18namespace MR {
19 MarioHolder *getMarioHolder();
20}
The most basic form of an object.
Definition NameObj.hpp:11