SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Player
MarioHolder.hpp
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#pragma once
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#include "Game/NameObj/NameObj.hpp"
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class
MarioActor
;
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class
MarioHolder
:
NameObj
{
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public
:
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MarioHolder
();
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~MarioHolder
();
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void
setMarioActor(
MarioActor
*actor);
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MarioActor
*getMarioActor()
const
;
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MarioActor
*mActor;
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};
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namespace
MR {
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MarioHolder
*getMarioHolder();
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}
MarioActor
Definition
MarioActor.hpp:24
MarioHolder
Definition
MarioHolder.hpp:7
NameObj
The most basic form of an object.
Definition
NameObj.hpp:11
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