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SMG-Decomp
A decompilation of Super Mario Galaxy 1
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Public Member Functions | |
| void | setMarioActor (MarioActor *actor) |
| MarioActor * | getMarioActor () const |
Public Attributes | |
| MarioActor * | mActor |
Additional Inherited Members | |
Private Member Functions inherited from NameObj | |
| NameObj (const char *pName) | |
| Constructs a new NameObj instance. | |
| virtual void | init (const JMapInfoIter &rIter) |
| Intializes the NameObj and can set various settings and construct necessary classes. | |
| virtual void | initAfterPlacement () |
| virtual void | movement () |
| virtual void | draw () const |
| Draws the object. Does nothing until overridden. | |
| virtual void | calcAnim () |
| virtual void | calcViewAndEntry () |
| void | initWithoutIter () |
| Initializes a NameObj without a JMapInfoIter instance. | |
| void | setName (const char *pName) |
| Sets the NameObj's mName. | |
| void | executeMovement () |
| void | requestSuspend () |
| void | requestResume () |
| void | syncWithFlags () |
Private Attributes inherited from NameObj | |
| const char * | mName |
| A string to identify the NameObj. | |
| volatile u16 | mFlags |
| Flags in relation to movement. | |
| s16 | mExecutorIdx |
| The index into the NameObjExecuteInfo array. | |
Definition at line 7 of file MarioHolder.hpp.
| MarioHolder::MarioHolder | ( | ) |
Definition at line 4 of file MarioHolder.cpp.
| MarioHolder::~MarioHolder | ( | ) |
Definition at line 9 of file MarioHolder.cpp.
| void MarioHolder::setMarioActor | ( | MarioActor * | actor | ) |
Definition at line 11 of file MarioHolder.cpp.
| MarioActor * MarioHolder::getMarioActor | ( | ) | const |
Definition at line 16 of file MarioHolder.cpp.
| MarioActor* MarioHolder::mActor |
Definition at line 15 of file MarioHolder.hpp.