1#include "Game/Player/MarioHolder.hpp"
2#include "Game/Scene/SceneObjHolder.hpp"
4MarioHolder::MarioHolder() :
NameObj(
"マリオ保持")
9MarioHolder::~MarioHolder() {}
11void MarioHolder::setMarioActor(
MarioActor *actor)
24 return (
MarioHolder *)MR::getSceneObjHolder()->getObj(SceneObj_MarioHolder);
The most basic form of an object.