SMG-Decomp
A decompilation of Super Mario Galaxy 1
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MarioHolder.cpp
1#include "Game/Player/MarioHolder.hpp"
2#include "Game/Scene/SceneObjHolder.hpp"
3
4MarioHolder::MarioHolder() : NameObj("マリオ保持")
5{
6 mActor = nullptr;
7}
8
9MarioHolder::~MarioHolder() {}
10
11void MarioHolder::setMarioActor(MarioActor *actor)
12{
13 mActor = actor;
14}
15
16MarioActor *MarioHolder::getMarioActor() const
17{
18 return mActor;
19}
20
21namespace MR {
22 MarioHolder *getMarioHolder()
23 {
24 return (MarioHolder *)MR::getSceneObjHolder()->getObj(SceneObj_MarioHolder);
25 }
26} // namespace MR
The most basic form of an object.
Definition NameObj.hpp:11