3#include "Game/LiveActor/LiveActor.hpp"
4#include "Game/Gravity/GravityCreator.hpp"
15namespace NrvMarioLauncherAttractor {
The basis of a drawable actor that can contain states (see: Nerve)
virtual void init(const JMapInfoIter &rIter)
Intializes the NameObj and can set various settings and construct necessary classes.
Used for executing states of a LiveActor.
virtual void execute(Spine *pSpine) const
Executes a state based on the host actor.