SMG-Decomp
A decompilation of Super Mario Galaxy 1
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NameObjRegister.cpp
1#include "Game/NameObj/NameObjRegister.hpp"
2
3void NameObjRegister::setCurrentHolder(NameObjHolder *pHolder) {
4 mHolder = pHolder;
5}
6
7void NameObjRegister::add(NameObj *pObj) {
8 mHolder->add(pObj);
9}
10
11NameObjRegister::NameObjRegister() : mHolder(0) {
12
13}
The most basic form of an object.
Definition NameObj.hpp:11