SMG-Decomp
A decompilation of Super Mario Galaxy 1
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source
Game
NameObj
NameObjRegister.cpp
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#include "Game/NameObj/NameObjRegister.hpp"
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void
NameObjRegister::setCurrentHolder(
NameObjHolder
*pHolder) {
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mHolder = pHolder;
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}
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void
NameObjRegister::add(
NameObj
*pObj) {
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mHolder->add(pObj);
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}
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NameObjRegister::NameObjRegister() : mHolder(0) {
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}
NameObjHolder
Definition
NameObjHolder.hpp:10
NameObj
The most basic form of an object.
Definition
NameObj.hpp:11
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