1#include "Game/Map/NamePosHolder.hpp"
2#include "Game/Scene/SceneObjHolder.hpp"
3#include "Game/Util/SceneUtil.hpp"
5NamePosHolder::NamePosHolder() :
NameObj(
"位置テーブル保持") {
8 mPosNum = MR::getGeneralPosNum();
11 for (s32 i = 0; i < mPosNum; i++) {
19NamePosInfo::NamePosInfo() {
25 return reinterpret_cast<NamePosHolder*
>(MR::getSceneObjHolder()->getObj(SceneObj_NamePosHolder));
29NamePosHolder::~NamePosHolder() {
The most basic form of an object.
Class that contains the array of NamePosInfo instances.
Class that contains the NamePos attributes. NamePos defines the spawn location of other actors (ie Po...
JMapLinkInfo * mLinkInfo
The information to link this NamePos to other objects.
TVec3f mRotation
The rotation of the NamePos.
const char * mName
The name of the NamePos.
TVec3f mPosition
The position of the NamePos.