SMG-Decomp
A decompilation of Super Mario Galaxy 1
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Scene.cpp
1#include "Game/Scene/Scene.hpp"
2
3Scene::Scene(const char *pName) : NerveExecutor(pName) {
4 mListExecutor = nullptr;
5 _C = 0;
6 mSceneObjHolder = nullptr;
7}
8
9Scene::~Scene() {
10 if (mSceneObjHolder != nullptr) {
11 delete mSceneObjHolder;
12 }
13
14 if (mListExecutor != nullptr) {
15 delete mListExecutor;
16 }
17}
18
19void Scene::init() {
20
21}
22
23void Scene::start() {
24
25}
26
27void Scene::update() {
28
29}
30
31void Scene::draw() const {
32
33}
34
35void Scene::calcAnim() {
36
37}
38
39void Scene::initNameObjListExecutor() {
41 exec->init();
42 mListExecutor = exec;
43}
44
45void Scene::initSceneObjHolder() {
46 mSceneObjHolder = new SceneObjHolder();
47}