SMG-Decomp
A decompilation of Super Mario Galaxy 1
Loading...
Searching...
No Matches
source
Game
Scene
Scene.cpp
1
#include "Game/Scene/Scene.hpp"
2
3
Scene::Scene(
const
char
*pName) :
NerveExecutor
(pName) {
4
mListExecutor =
nullptr
;
5
_C = 0;
6
mSceneObjHolder =
nullptr
;
7
}
8
9
Scene::~Scene() {
10
if
(mSceneObjHolder !=
nullptr
) {
11
delete
mSceneObjHolder;
12
}
13
14
if
(mListExecutor !=
nullptr
) {
15
delete
mListExecutor;
16
}
17
}
18
19
void
Scene::init() {
20
21
}
22
23
void
Scene::start() {
24
25
}
26
27
void
Scene::update() {
28
29
}
30
31
void
Scene::draw()
const
{
32
33
}
34
35
void
Scene::calcAnim() {
36
37
}
38
39
void
Scene::initNameObjListExecutor() {
40
SceneNameObjListExecutor
* exec =
new
SceneNameObjListExecutor
();
41
exec->init();
42
mListExecutor = exec;
43
}
44
45
void
Scene::initSceneObjHolder() {
46
mSceneObjHolder =
new
SceneObjHolder
();
47
}
NerveExecutor
Definition
NerveExecutor.hpp:5
SceneNameObjListExecutor
Definition
SceneNameObjListExecutor.hpp:12
SceneObjHolder
Definition
SceneObjHolder.hpp:48
Generated by
1.10.0