SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Scene
Scene.hpp
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#pragma once
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#include "Game/System/NerveExecutor.hpp"
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#include "Game/Scene/SceneNameObjListExecutor.hpp"
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#include "Game/Scene/SceneObjHolder.hpp"
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class
Scene
:
public
NerveExecutor
{
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public
:
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Scene
(
const
char
*);
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virtual
~Scene
();
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virtual
void
init();
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virtual
void
start();
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virtual
void
update();
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virtual
void
draw()
const
;
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virtual
void
calcAnim();
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void
initNameObjListExecutor();
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void
initSceneObjHolder();
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SceneNameObjListExecutor
* mListExecutor;
// _8
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u32 _C;
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SceneObjHolder
* mSceneObjHolder;
// _10
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};
NerveExecutor
Definition
NerveExecutor.hpp:5
Scene
Definition
Scene.hpp:7
SceneNameObjListExecutor
Definition
SceneNameObjListExecutor.hpp:12
SceneObjHolder
Definition
SceneObjHolder.hpp:48
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