SMG-Decomp
A decompilation of Super Mario Galaxy 1
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Scene.hpp
1#pragma once
2
3#include "Game/System/NerveExecutor.hpp"
4#include "Game/Scene/SceneNameObjListExecutor.hpp"
5#include "Game/Scene/SceneObjHolder.hpp"
6
7class Scene : public NerveExecutor {
8public:
9 Scene(const char *);
10
11 virtual ~Scene();
12 virtual void init();
13 virtual void start();
14 virtual void update();
15 virtual void draw() const;
16 virtual void calcAnim();
17
18 void initNameObjListExecutor();
19 void initSceneObjHolder();
20
21 SceneNameObjListExecutor* mListExecutor; // _8
22 u32 _C;
23 SceneObjHolder* mSceneObjHolder; // _10
24};
Definition Scene.hpp:7