SMG-Decomp
A decompilation of Super Mario Galaxy 1
Loading...
Searching...
No Matches
include
Game
AreaObj
ScreenBlurArea.hpp
1
#pragma once
2
3
#include "Game/AreaObj/ImageEffectArea.hpp"
4
5
class
ScreenBlurArea
:
public
ImageEffectArea
{
6
public
:
7
ScreenBlurArea
(
int
,
const
char
*);
8
virtual
~ScreenBlurArea
();
9
10
virtual
void
init
(
const
JMapInfoIter
&);
11
12
virtual
const
char
*getManagerName()
const
;
13
14
virtual
bool
isSyncWithPlayer()
const
;
15
16
bool
mIsPlayerSync;
17
u8 _41[3];
18
};
ImageEffectArea
Definition
ImageEffectArea.hpp:5
JMapInfoIter
Definition
JMapInfo.hpp:16
ScreenBlurArea
Definition
ScreenBlurArea.hpp:5
ScreenBlurArea::init
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
Definition
ScreenBlurArea.cpp:12
Generated by
1.10.0