SMG-Decomp
A decompilation of Super Mario Galaxy 1
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ScreenBlurArea.hpp
1#pragma once
2
3#include "Game/AreaObj/ImageEffectArea.hpp"
4
6public:
7 ScreenBlurArea(int, const char *);
8 virtual ~ScreenBlurArea();
9
10 virtual void init(const JMapInfoIter &);
11
12 virtual const char *getManagerName() const;
13
14 virtual bool isSyncWithPlayer() const;
15
16 bool mIsPlayerSync;
17 u8 _41[3];
18};
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.