SMG-Decomp
A decompilation of Super Mario Galaxy 1
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SimpleBloomArea.hpp
1#pragma once
2
3#include "Game/AreaObj/ImageEffectArea.hpp"
4
6public:
7 SimpleBloomArea(int, const char *);
8 virtual ~SimpleBloomArea();
9
10 virtual void init(const JMapInfoIter &);
11
12 virtual const char *getManagerName() const;
13
14 u32 _40;
15 u8 _44;
16 u8 _45;
17 u8 _46[2];
18};
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.