3#include "Game/MapObj/MapObjActor.hpp"
4#include "Game/NameObj/NameObjArchiveListCollector.hpp"
7 const char* objectName;
14 {
"KoopaShipSeesawStep",
"SE_OJ_LV_KOOPA_SHIP_SEESAW", 0.001f },
15 {
"IceVolcanoBalanceStepA",
"SE_OJ_LV_VOL_BAL_STEP_ROT", 0.001f },
16 {
"IceVolcanoBalanceStepB",
"SE_OJ_LV_VOL_BAL_STEP_ROT", 0.001f },
17 {
"IceMountainSeesawSlipA",
"SE_OJ_LV_ICE_M_SEESAW_S", 0.001f },
18 {
"IceMountainSeesawSlipB",
"SE_OJ_LV_ICE_M_SEESAW_M", 0.001f },
19 {
"IceMountainSeesawSlipC",
"SE_OJ_LV_ICE_M_SEESAW_L", 0.001f },
20 {
"IceMountainSeesawSlipD",
"SE_OJ_LV_ICE_M_SEESAW_L", 0.001f },
21 {
"IceMountainSeesawNoSlipA",
"SE_OJ_LV_ICE_M_SEESAW_S", 0.001f },
88 virtual void control();
95 SimpleMirrorObj(
const char *pName,
const char *a2 = NULL, MtxPtr = NULL);
122 virtual s32 getChangedTextureNo()
const;
124 void changeTexture();
Stores archive names of NameObjs.
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
virtual void calcAndSetBaseMtx()
Calculates and sets the base matrix of the actor.
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.