1#include "Game/Boss/SkeletalFishBossRailHolder.hpp"
2#include "Game/Boss/SkeletalFishBossRail.hpp"
4SkeletalFishBossRailHolder::SkeletalFishBossRailHolder(
const char *pName) :
NameObj(pName) {
7 for (s32 i = 0; i < 3; i++) {
13 mRails[mNumRails++] = pRail;
21 for (u32 i = 0; i < mNumRails; i++) {
24 if (
id == rail->_8C) {
34 return MR::getSceneObj<SkeletalFishBossRailHolder*>(SceneObj_SkeletalFishRailHolder);
37 void createSkeletalFishBossRailHolder() {
38 MR::createSceneObj(SceneObj_SkeletalFishRailHolder);
42SkeletalFishBossRailHolder::~SkeletalFishBossRailHolder() {
The most basic form of an object.