SMG-Decomp
A decompilation of Super Mario Galaxy 1
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StopSceneController.hpp
1#pragma once
2
3#include "Game/NameObj/NameObj.hpp"
4#include "Game/NameObj/NameObjGroup.hpp"
5
7public:
9
10 virtual ~StopSceneDelayRequest();
11 virtual void movement();
12
13 s32 _C;
14 u32 _10;
15};
16
18public:
20
21 virtual ~StopSceneController();
22 virtual void movement();
23
24 void requestStopScene(s32);
25 void requestStopSceneDelay(s32, s32);
26 bool isSceneStopped() const;
27
28 NameObjGroup* mDelayRequests; // _C
29 s32 _10;
30};
Class that can contain multiple NameObj instances stored in a group.
The most basic form of an object.
Definition NameObj.hpp:11