1#include "Game/MapObj/WaterPressureBulletHolder.hpp"
3WaterPressureBulletHolder::WaterPressureBulletHolder(
const char *pName) :
NameObj(pName) {
8 for (u32 i = 0; i < 0x10; i++) {
9 if (MR::isDead(mBullets[i])) {
17WaterPressureBulletHolder::~WaterPressureBulletHolder() {
22 for (u32 i = 0; i < 0x10; i++) {
The most basic form of an object.
void initWithoutIter()
Initializes a NameObj without a JMapInfoIter instance.
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.