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SMG-Decomp
A decompilation of Super Mario Galaxy 1
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This is the complete list of members for BackButton, including all inherited members.
| _24 (defined in BackButton) | BackButton | |
| _25 (defined in BackButton) | BackButton | |
| appear() (defined in BackButton) | BackButton | virtual |
| BackButton(const char *, bool) (defined in BackButton) | BackButton | |
| calcAnim() (defined in LayoutActor) | LayoutActor | virtual |
| calcViewAndEntry() (defined in NameObj) | NameObj | virtual |
| control() (defined in BackButton) | BackButton | virtual |
| disappear() (defined in BackButton) | BackButton | |
| draw() const | LayoutActor | virtual |
| executeMovement() (defined in NameObj) | NameObj | |
| getLayoutManager() const (defined in LayoutActor) | LayoutActor | |
| getNerveStep() const (defined in LayoutActor) | LayoutActor | |
| getTrans() const (defined in LayoutActor) | LayoutActor | |
| init(const JMapInfoIter &) | BackButton | virtual |
| initAfterPlacement() (defined in NameObj) | NameObj | virtual |
| initEffectKeeper(int, const char *, const EffectSystem *) (defined in LayoutActor) | LayoutActor | |
| initLayoutManager(const char *, u32) (defined in LayoutActor) | LayoutActor | |
| initLayoutManagerNoConvertFilename(const char *, u32) (defined in LayoutActor) | LayoutActor | |
| initLayoutManagerWithTextBoxBufferLength(const char *, u32, u32) (defined in LayoutActor) | LayoutActor | |
| initNerve(const Nerve *) (defined in LayoutActor) | LayoutActor | |
| initPointingTarget(int) (defined in LayoutActor) | LayoutActor | |
| initWithoutIter() | NameObj | |
| isHidden() const (defined in BackButton) | BackButton | |
| isNerve(const Nerve *) const (defined in LayoutActor) | LayoutActor | |
| kill() (defined in LayoutActor) | LayoutActor | virtual |
| LayoutActor(const char *, bool) (defined in LayoutActor) | LayoutActor | |
| mController (defined in BackButton) | BackButton | |
| mExecutorIdx | NameObj | |
| mFlags (defined in LayoutActor) | LayoutActor | |
| mManager (defined in LayoutActor) | LayoutActor | |
| mName | NameObj | |
| movement() (defined in LayoutActor) | LayoutActor | virtual |
| mPaneEffectKeeper (defined in LayoutActor) | LayoutActor | |
| mSpine (defined in LayoutActor) | LayoutActor | |
| mStarPointerTargetKeeper (defined in LayoutActor) | LayoutActor | |
| NameObj(const char *pName) | NameObj | |
| requestResume() (defined in NameObj) | NameObj | |
| requestSuspend() (defined in NameObj) | NameObj | |
| setName(const char *pName) | NameObj | |
| setNerve(const Nerve *) const (defined in LayoutActor) | LayoutActor | |
| setTrans(const TVec2f &) (defined in LayoutActor) | LayoutActor | |
| syncWithFlags() (defined in NameObj) | NameObj | |
| updateSpine() (defined in LayoutActor) | LayoutActor | |
| ~BackButton() (defined in BackButton) | BackButton | virtual |
| ~LayoutActor() (defined in LayoutActor) | LayoutActor | inlinevirtual |
| ~NameObj() (defined in NameObj) | NameObj | virtual |