SMG-Decomp
A decompilation of Super Mario Galaxy 1
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BackButton Member List

This is the complete list of members for BackButton, including all inherited members.

_24 (defined in BackButton)BackButton
_25 (defined in BackButton)BackButton
appear() (defined in BackButton)BackButtonvirtual
BackButton(const char *, bool) (defined in BackButton)BackButton
calcAnim() (defined in LayoutActor)LayoutActorvirtual
calcViewAndEntry() (defined in NameObj)NameObjvirtual
control() (defined in BackButton)BackButtonvirtual
disappear() (defined in BackButton)BackButton
draw() constLayoutActorvirtual
executeMovement() (defined in NameObj)NameObj
getLayoutManager() const (defined in LayoutActor)LayoutActor
getNerveStep() const (defined in LayoutActor)LayoutActor
getTrans() const (defined in LayoutActor)LayoutActor
init(const JMapInfoIter &)BackButtonvirtual
initAfterPlacement() (defined in NameObj)NameObjvirtual
initEffectKeeper(int, const char *, const EffectSystem *) (defined in LayoutActor)LayoutActor
initLayoutManager(const char *, u32) (defined in LayoutActor)LayoutActor
initLayoutManagerNoConvertFilename(const char *, u32) (defined in LayoutActor)LayoutActor
initLayoutManagerWithTextBoxBufferLength(const char *, u32, u32) (defined in LayoutActor)LayoutActor
initNerve(const Nerve *) (defined in LayoutActor)LayoutActor
initPointingTarget(int) (defined in LayoutActor)LayoutActor
initWithoutIter()NameObj
isHidden() const (defined in BackButton)BackButton
isNerve(const Nerve *) const (defined in LayoutActor)LayoutActor
kill() (defined in LayoutActor)LayoutActorvirtual
LayoutActor(const char *, bool) (defined in LayoutActor)LayoutActor
mController (defined in BackButton)BackButton
mExecutorIdxNameObj
mFlags (defined in LayoutActor)LayoutActor
mManager (defined in LayoutActor)LayoutActor
mNameNameObj
movement() (defined in LayoutActor)LayoutActorvirtual
mPaneEffectKeeper (defined in LayoutActor)LayoutActor
mSpine (defined in LayoutActor)LayoutActor
mStarPointerTargetKeeper (defined in LayoutActor)LayoutActor
NameObj(const char *pName)NameObj
requestResume() (defined in NameObj)NameObj
requestSuspend() (defined in NameObj)NameObj
setName(const char *pName)NameObj
setNerve(const Nerve *) const (defined in LayoutActor)LayoutActor
setTrans(const TVec2f &) (defined in LayoutActor)LayoutActor
syncWithFlags() (defined in NameObj)NameObj
updateSpine() (defined in LayoutActor)LayoutActor
~BackButton() (defined in BackButton)BackButtonvirtual
~LayoutActor() (defined in LayoutActor)LayoutActorinlinevirtual
~NameObj() (defined in NameObj)NameObjvirtual