SMG-Decomp
A decompilation of Super Mario Galaxy 1
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Public Member Functions | List of all members
ScenarioSelectScene Class Reference
Inheritance diagram for ScenarioSelectScene:
Scene NerveExecutor

Public Member Functions

virtual void init ()
 
virtual void start ()
 
virtual void update ()
 
virtual void draw () const
 
virtual void calcAnim ()
 
virtual void calcViewAndEntry ()
 
- Public Member Functions inherited from Scene
 Scene (const char *)
 
void initNameObjListExecutor ()
 
void initSceneObjHolder ()
 
- Public Member Functions inherited from NerveExecutor
 NerveExecutor (const char *)
 
void initNerve (const Nerve *)
 
void updateNerve ()
 
void setNerve (const Nerve *)
 
bool isNerve (const Nerve *) const
 
s32 getNerveStep () const
 

Additional Inherited Members

- Public Attributes inherited from Scene
SceneNameObjListExecutormListExecutor
 
u32 _C
 
SceneObjHoldermSceneObjHolder
 
- Public Attributes inherited from NerveExecutor
s32 _0
 
SpinemSpine
 

Detailed Description

Definition at line 3 of file ScenarioSelectScene.hpp.

Member Function Documentation

◆ init()

virtual void ScenarioSelectScene::init ( )
virtual

Reimplemented from Scene.

◆ start()

virtual void ScenarioSelectScene::start ( )
virtual

Reimplemented from Scene.

◆ update()

virtual void ScenarioSelectScene::update ( )
virtual

Reimplemented from Scene.

◆ draw()

virtual void ScenarioSelectScene::draw ( ) const
virtual

Reimplemented from Scene.

◆ calcAnim()

virtual void ScenarioSelectScene::calcAnim ( )
virtual

Reimplemented from Scene.