SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Demo
DemoDirector.hpp
1
#pragma once
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#include "Game/NameObj/NameObj.hpp"
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class
DemoCastGroupHolder
;
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class
DemoSimpleCastHolder
;
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class
DemoStartRequestHolder
;
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class
DemoDirector
:
public
NameObj
{
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public
:
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DemoDirector
(
const
char
*);
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virtual
~DemoDirector
();
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virtual
void
movement();
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bool
mIsActive;
// _C
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s32 _10;
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u8 _14;
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DemoCastGroupHolder
* _18;
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DemoCastGroupHolder
* _1C;
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DemoSimpleCastHolder
* _20;
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s32 _24;
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DemoStartRequestHolder
* mStartReqHolder;
// _28
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NameObj
* _2C;
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const
char
* _30;
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s32 _34;
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bool
_38;
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};
DemoCastGroupHolder
Definition
DemoCastGroupHolder.hpp:7
DemoDirector
Definition
DemoDirector.hpp:9
DemoSimpleCastHolder
Definition
DemoSimpleCastHolder.hpp:9
DemoStartRequestHolder
Definition
DemoStartRequestHolder.hpp:26
NameObj
The most basic form of an object.
Definition
NameObj.hpp:11
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