SMG-Decomp
A decompilation of Super Mario Galaxy 1
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DemoDirector.hpp
1#pragma once
2
3#include "Game/NameObj/NameObj.hpp"
4
8
9class DemoDirector : public NameObj {
10public:
11 DemoDirector(const char *);
12
13 virtual ~DemoDirector();
14 virtual void movement();
15
16 bool mIsActive; // _C
17 s32 _10;
18 u8 _14;
22 s32 _24;
23 DemoStartRequestHolder* mStartReqHolder; // _28
24 NameObj* _2C;
25 const char* _30;
26 s32 _34;
27 bool _38;
28};
The most basic form of an object.
Definition NameObj.hpp:11