SMG-Decomp
A decompilation of Super Mario Galaxy 1
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GameSystem.hpp
1#pragma once
2
3#include <revolution.h>
4#include "Game/System/GameSystemSceneController.hpp"
5#include "Game/System/NerveExecutor.hpp"
6
7class GameSequenceDirector;
9
10class GameSystem : public NerveExecutor {
11public:
12 GameSystem();
13
14 void init();
15 void frameLoop();
16
17 u32 _8;
18 GameSequenceDirector* mSeqDirector; // _C
19 u32 _10;
20 u32 _14;
21 u32 _18;
22 u32 _1C;
23 GameSystemObjHolder* mObjHolder; // _20
24 GameSystemSceneController* mSceneController; // _24
25 u32 _28;
26 u32 _2C;
27 u32 _30;
28 u32 _34;
29 u32 _38;
30};
31
32void main(void);