SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
System
GameSystem.hpp
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#pragma once
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#include <revolution.h>
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#include "Game/System/GameSystemSceneController.hpp"
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#include "Game/System/NerveExecutor.hpp"
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class
GameSequenceDirector;
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class
GameSystemObjHolder
;
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class
GameSystem
:
public
NerveExecutor
{
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public
:
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GameSystem
();
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void
init();
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void
frameLoop();
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u32 _8;
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GameSequenceDirector* mSeqDirector;
// _C
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u32 _10;
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u32 _14;
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u32 _18;
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u32 _1C;
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GameSystemObjHolder
* mObjHolder;
// _20
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GameSystemSceneController
* mSceneController;
// _24
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u32 _28;
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u32 _2C;
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u32 _30;
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u32 _34;
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u32 _38;
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};
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void
main(
void
);
GameSystem
Definition
GameSystem.hpp:10
GameSystemObjHolder
Definition
GameSystemObjHolder.hpp:16
GameSystemSceneController
Definition
GameSystemSceneController.hpp:23
NerveExecutor
Definition
NerveExecutor.hpp:5
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1.10.0