SMG-Decomp
A decompilation of Super Mario Galaxy 1
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Public Member Functions | Public Attributes | List of all members
GameSystem Class Reference
Inheritance diagram for GameSystem:
NerveExecutor

Public Member Functions

void init ()
 
void frameLoop ()
 
- Public Member Functions inherited from NerveExecutor
 NerveExecutor (const char *)
 
void initNerve (const Nerve *)
 
void updateNerve ()
 
void setNerve (const Nerve *)
 
bool isNerve (const Nerve *) const
 
s32 getNerveStep () const
 

Public Attributes

u32 _8
 
GameSequenceDirector * mSeqDirector
 
u32 _10
 
u32 _14
 
u32 _18
 
u32 _1C
 
GameSystemObjHoldermObjHolder
 
GameSystemSceneControllermSceneController
 
u32 _28
 
u32 _2C
 
u32 _30
 
u32 _34
 
u32 _38
 
- Public Attributes inherited from NerveExecutor
s32 _0
 
SpinemSpine
 

Detailed Description

Definition at line 10 of file GameSystem.hpp.

Member Data Documentation

◆ _8

u32 GameSystem::_8

Definition at line 17 of file GameSystem.hpp.

◆ mSeqDirector

GameSequenceDirector* GameSystem::mSeqDirector

Definition at line 18 of file GameSystem.hpp.

◆ _10

u32 GameSystem::_10

Definition at line 19 of file GameSystem.hpp.

◆ _14

u32 GameSystem::_14

Definition at line 20 of file GameSystem.hpp.

◆ _18

u32 GameSystem::_18

Definition at line 21 of file GameSystem.hpp.

◆ _1C

u32 GameSystem::_1C

Definition at line 22 of file GameSystem.hpp.

◆ mObjHolder

GameSystemObjHolder* GameSystem::mObjHolder

Definition at line 23 of file GameSystem.hpp.

◆ mSceneController

GameSystemSceneController* GameSystem::mSceneController

Definition at line 24 of file GameSystem.hpp.

◆ _28

u32 GameSystem::_28

Definition at line 25 of file GameSystem.hpp.

◆ _2C

u32 GameSystem::_2C

Definition at line 26 of file GameSystem.hpp.

◆ _30

u32 GameSystem::_30

Definition at line 27 of file GameSystem.hpp.

◆ _34

u32 GameSystem::_34

Definition at line 28 of file GameSystem.hpp.

◆ _38

u32 GameSystem::_38

Definition at line 29 of file GameSystem.hpp.