|
SMG-Decomp
A decompilation of Super Mario Galaxy 1
|
Public Member Functions | |
| void | init () |
| void | frameLoop () |
Public Member Functions inherited from NerveExecutor | |
| NerveExecutor (const char *) | |
| void | initNerve (const Nerve *) |
| void | updateNerve () |
| void | setNerve (const Nerve *) |
| bool | isNerve (const Nerve *) const |
| s32 | getNerveStep () const |
Public Attributes | |
| u32 | _8 |
| GameSequenceDirector * | mSeqDirector |
| u32 | _10 |
| u32 | _14 |
| u32 | _18 |
| u32 | _1C |
| GameSystemObjHolder * | mObjHolder |
| GameSystemSceneController * | mSceneController |
| u32 | _28 |
| u32 | _2C |
| u32 | _30 |
| u32 | _34 |
| u32 | _38 |
Public Attributes inherited from NerveExecutor | |
| s32 | _0 |
| Spine * | mSpine |
Definition at line 10 of file GameSystem.hpp.
| u32 GameSystem::_8 |
Definition at line 17 of file GameSystem.hpp.
| GameSequenceDirector* GameSystem::mSeqDirector |
Definition at line 18 of file GameSystem.hpp.
| u32 GameSystem::_10 |
Definition at line 19 of file GameSystem.hpp.
| u32 GameSystem::_14 |
Definition at line 20 of file GameSystem.hpp.
| u32 GameSystem::_18 |
Definition at line 21 of file GameSystem.hpp.
| u32 GameSystem::_1C |
Definition at line 22 of file GameSystem.hpp.
| GameSystemObjHolder* GameSystem::mObjHolder |
Definition at line 23 of file GameSystem.hpp.
| GameSystemSceneController* GameSystem::mSceneController |
Definition at line 24 of file GameSystem.hpp.
| u32 GameSystem::_28 |
Definition at line 25 of file GameSystem.hpp.
| u32 GameSystem::_2C |
Definition at line 26 of file GameSystem.hpp.
| u32 GameSystem::_30 |
Definition at line 27 of file GameSystem.hpp.
| u32 GameSystem::_34 |
Definition at line 28 of file GameSystem.hpp.
| u32 GameSystem::_38 |
Definition at line 29 of file GameSystem.hpp.