SMG-Decomp
A decompilation of Super Mario Galaxy 1
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GameSystemSceneController.hpp
1#pragma once
2
3#include "Game/NameObj/NameObjHolder.hpp"
4#include "Game/Util.hpp"
5
7
9public:
11
12 void setScene(const char *);
13 void setStage(const char *);
14 void setStartIdInfo(const JMapIdInfo &);
15
16 char mScene[0x20]; // _0
17 char mStage[0x20]; // _20
18 u32 _40;
19 u32 _44;
20 JMapIdInfo* _48;
21};
22
24public:
25 NameObjListExecutor* getNameObjListExecutor() const;
26
27 u8 _0[0xA8];
28 NameObjHolder* mObjHolder; // _A8
29};
Class that executes NameObjCategoryList instances.