SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
System
GameSystemSceneController.hpp
1
#pragma once
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#include "Game/NameObj/NameObjHolder.hpp"
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#include "Game/Util.hpp"
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class
NameObjListExecutor
;
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class
SceneControlInfo
{
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public
:
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SceneControlInfo
();
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void
setScene(
const
char
*);
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void
setStage(
const
char
*);
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void
setStartIdInfo(
const
JMapIdInfo
&);
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char
mScene[0x20];
// _0
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char
mStage[0x20];
// _20
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u32 _40;
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u32 _44;
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JMapIdInfo
* _48;
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};
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class
GameSystemSceneController
{
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public
:
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NameObjListExecutor
* getNameObjListExecutor()
const
;
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u8 _0[0xA8];
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NameObjHolder
* mObjHolder;
// _A8
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};
GameSystemSceneController
Definition
GameSystemSceneController.hpp:23
JMapIdInfo
Definition
JMapIdInfo.hpp:6
NameObjHolder
Definition
NameObjHolder.hpp:10
NameObjListExecutor
Class that executes NameObjCategoryList instances.
Definition
NameObjListExecutor.hpp:9
SceneControlInfo
Definition
GameSystemSceneController.hpp:8
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