SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
NameObj
NameObjRegister.hpp
1
#pragma once
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#include "Game/NameObj/NameObjHolder.hpp"
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class
NameObjRegister
{
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public
:
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NameObjRegister
();
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void
setCurrentHolder(
NameObjHolder
*);
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void
add(
NameObj
*);
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NameObjHolder
* mHolder;
// _0
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};
NameObjHolder
Definition
NameObjHolder.hpp:10
NameObj
The most basic form of an object.
Definition
NameObj.hpp:11
NameObjRegister
Class that stores every NameObj instance in a scene.
Definition
NameObjRegister.hpp:6
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