SMG-Decomp
A decompilation of Super Mario Galaxy 1
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NameObjRegister.hpp
1#pragma once
2
3#include "Game/NameObj/NameObjHolder.hpp"
4
7public:
9
10 void setCurrentHolder(NameObjHolder *);
11 void add(NameObj *);
12
13 NameObjHolder* mHolder; // _0
14};
The most basic form of an object.
Definition NameObj.hpp:11
Class that stores every NameObj instance in a scene.