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SMG-Decomp
A decompilation of Super Mario Galaxy 1
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Class that stores every NameObj instance in a scene. More...
#include <NameObjRegister.hpp>
Public Member Functions | |
| void | setCurrentHolder (NameObjHolder *) |
| void | add (NameObj *) |
Public Attributes | |
| NameObjHolder * | mHolder |
Class that stores every NameObj instance in a scene.
Definition at line 6 of file NameObjRegister.hpp.
| NameObjRegister::NameObjRegister | ( | ) |
Definition at line 11 of file NameObjRegister.cpp.
| void NameObjRegister::setCurrentHolder | ( | NameObjHolder * | pHolder | ) |
Definition at line 3 of file NameObjRegister.cpp.
| void NameObjRegister::add | ( | NameObj * | pObj | ) |
Definition at line 7 of file NameObjRegister.cpp.
| NameObjHolder* NameObjRegister::mHolder |
Definition at line 13 of file NameObjRegister.hpp.