SMG-Decomp
A decompilation of Super Mario Galaxy 1
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Public Member Functions | Public Attributes | List of all members
NameObjRegister Class Reference

Class that stores every NameObj instance in a scene. More...

#include <NameObjRegister.hpp>

Public Member Functions

void setCurrentHolder (NameObjHolder *)
 
void add (NameObj *)
 

Public Attributes

NameObjHoldermHolder
 

Detailed Description

Class that stores every NameObj instance in a scene.

Definition at line 6 of file NameObjRegister.hpp.

Constructor & Destructor Documentation

◆ NameObjRegister()

NameObjRegister::NameObjRegister ( )

Definition at line 11 of file NameObjRegister.cpp.

Member Function Documentation

◆ setCurrentHolder()

void NameObjRegister::setCurrentHolder ( NameObjHolder * pHolder)

Definition at line 3 of file NameObjRegister.cpp.

◆ add()

void NameObjRegister::add ( NameObj * pObj)

Definition at line 7 of file NameObjRegister.cpp.

Member Data Documentation

◆ mHolder

NameObjHolder* NameObjRegister::mHolder

Definition at line 13 of file NameObjRegister.hpp.