SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
MapObj
WaterPressureBulletHolder.hpp
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#pragma once
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#include "Game/NameObj/NameObj.hpp"
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#include "Game/MapObj/WaterPressureBullet.hpp"
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class
WaterPressureBulletHolder
:
public
NameObj
{
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public
:
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WaterPressureBulletHolder
(
const
char
*);
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virtual
~WaterPressureBulletHolder
();
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virtual
void
init
(
const
JMapInfoIter
&);
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WaterPressureBullet
* callEmptyBullet();
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WaterPressureBullet
* mBullets[0x10];
// _C
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};
JMapInfoIter
Definition
JMapInfo.hpp:16
NameObj
The most basic form of an object.
Definition
NameObj.hpp:11
WaterPressureBulletHolder
Definition
WaterPressureBulletHolder.hpp:6
WaterPressureBulletHolder::init
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
Definition
WaterPressureBulletHolder.cpp:21
WaterPressureBullet
Definition
WaterPressureBullet.hpp:5
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